Delta Class Ships

Up to 500 crew

The Delta Class include twenty escape pods each which can support up to 4 life forms (80 in total) and will, upon ejection from the ship, proceed directly towards the nearest habitable landing position. This could be a mining station in the asteroid belt, a habitable planet among the inner planets or a moon harvesting station among the outer planets. Those aboard the escape pod have no control over which location they are taken to and the landing is random once they arrive at their destination.

All speeds are given in Mm (mega-metres, 1,000,000 metres) per round (6 seconds)
Crew Capacity Up to 500 crew members
Guest Capacity Up to 200 (without livestock)
Livestock Capacity Up to 400 creatures (without guests)
Hit Points 800
Armour Class 45
Speed 2 Mm
Cost 10,000,000 Credits
Fuel Cylinders Required Per Day 50
Cost per Fuel Cylinder 25 (1,250 total)
Stored Fuel Capacity 5,000
Weapons

Laser Cannons: Ship Weapon. +15 to hit. 1d20 damage. Range 25 Mm.

Engine Upgrades

No more than 1 upgrade may be installed at a time

Upgrade Description Cost
Gen II Engines Speed increased to 2.5 Mm 15,000 Credits
Gen III Engines Speed increased to 3 Mm 25,000 Credits

Weapon Upgrades

Up to 4 upgrades may be installed at a time, all may be fired in a single round of combat (including at different opponents)

Upgrade Description Cost
Particle Cannons Ship Weapon. +15 to hit. 1d20 damage. Range 25 Mm. 2,500 Credits
Thermal Cannons Ship Weapon. +17 to hit. 1d20 + 5 damage. Range 50 Mm. 5,500 Credits
Laser Cannons Ship Weapon. +20 to hit. 2d20 + 10 damage. Range 100 Mm. 12,500 Credits
Ion Cannons Ship Weapon. +25 to hit. 2d20 + 20 damage. Range 150 Mm. 24,500 Credits
Plasma Cannons Ship Weapon. +32 to hit. 3d20 + 30 damage. Range 100 Mm. 32,500 Credits
Antimatter Cannons Ship Weapon. +40 to hit. 3d20 + 50 damage. Range 100 Mm. 40,000 Credits

Armour Upgrades

No more than 1 upgrade may be installed at a time

Upgrade Description Cost
Phantom Armour Increases Armour Class to 47 25,000 Credits
Pegasus Armour Increases Armour Class to 49 50,000 Credits
Void Armour Increases Armour Class to 51 100,000 Credits