The Arkoan
An bear-like species
The Arkoan are a bear-like species that evolved on Arkona-Prime several million years ago. They vary in size and weight but are usually very stocky and far taller than either of the other intelligent species of the Mavros System.
Appearance
Arkoan are usually between 200 cm and 240 cm tall, weighing between 150 kg and 200 kg when fully grown. They are covered all over with thick fur that can vary in colour and pattern, usually due to their parentage but often seemingly at random. Males and females are largely indistinguishable though many females are larger than their male counterparts.
Culture
Arkoan society is fiercly, strict and centred around extended family units. The central government of Arkona (their home planet) is made up of representatives chosen from each of the major families. Representatives are usually the head of their family however some families choose to send younger or more politically experience representatives. The council has now single leader but rather makes its decisions by a public vote from its members.
Arkoans are a fierce species, competing in many complex and taxing sports and competitions to prove their power and prowess. Much of their scientific advancement has been in the field of weapons and armament however they were still key in the first gravitational engineering enterprises and they remain a part of them now as well.
The Arkoan military is strong and a part of their culture as much as anything else with at least one tour on a military ship being seen as a right of passage for a young Arkoan coming of age. While there is not outright war in the Mavros System, the Arkoan Military remains ever vigilant, staging practice exercises and patrolling the system with constant vigilance.
Temperament
Arkoan are serious minded and often quite gruff in their speech. They rarely use colourful or elaborate language, seeing it as time-wasting and preferring matter-of-fact and pragmatic discussion.
Playing an Arkoan
Hit Dice: d10
If you are making an Arkoan Character to play in a game, your character gains the following species based bonuses and penalties. These should be applied to the ability scores you have rolled. Make sure to recalculate the associated modifiers afterwards.
Ability | Bonus / Penalty |
---|---|
Constitution | +1 |
Strength | +2 |
Dexterity | -2 |
Charisma | -1 |
Your character also gains the following Species Feat
Name | Description | Use |
---|---|---|
RAGE! | One extra attack per round and double damage while raging. Rage begins as a bonus action with effect shown on the next round. Rage ends when combat finishes or when no attack has been made for three consecutive rounds. | Once per day, regained after a rest. |