Resting

Getting back to full health

Resting

During gameplay, so long as the characters are not currently in initiative they may choose to take a rest. To rest, the characters must be able to sleep safely where they are for 8 hours (or less depending on certain Class bonuses). If this cannot happen (e.g. wild animals could attack them) then their rest is incomplete and they gain no benefit from it. If they do complete their rest then they regain their full hit points and any spent abilities.

Healing

If rest is not an option and a character is at 0 hit points or less then, as an action requiring two rounds, another character may attempt to bind the wounds of their fallen ally while they are unconscious (but not yet dead), restoring them to 1 hit point. They must succeed on a Normal Healing Check and, additionally, if the character binding wounds takes damage before completing the second round of this ability they must start over on the next round.

The Medic class removes the requirement for a Healing Check and increases the number of hit points restored upon completion.

This website, its content and the Karovelon Game World are designed and written by Jimmy Clephane © Copyright: 2023-2025 karovelon.com

Dungeon Rune is written by Jimmy Clephane and published by Polar Bear RPG, released under the Creative Commons CC BY 4.0 public licence.

This website, its content and the Karovelon Game World are designed and written by Jimmy Clephane © Copyright: 2023-2025 karovelon.com

Dungeon Rune is written by Jimmy Clephane and published by Polar Bear RPG, released under the Creative Commons CC BY 4.0 public licence.